As discussed in #4530 . This required switching to using
`llvm::IntrusiveRefCntPtr` in a number of places.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
This teaches the driver library to track when its being used with
fuzzing and disables the `clang` subcommand from actually running Clang.
The Clang libraries have a large backlog of fuzzer-found issues that
isn't being actively reduced, so we can't productively fuzz into it.
This lets us more productively fuzz at the top level.
This is also available on the command line itself, which should be
useful if anyone wants to fuzz Carbon from the command line using tools
like AFL -- they can inject this flag to avoid getting noise from the
fuzzer hitting known issues in Clang.
This makes something like `bazel run :toolchain -- clang -- -c test.cpp`
work, because that can be run in-process. Note that `bazel run
:toolchain -- clang -- test.cpp` still requires subprocessing, and does
not work.
Note, the vision here is that we are trying to align how clang and
carbon compile c++ code. This is work towards intertwining command
execution.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
Note the purpose here is to make it simpler to add more subcommands,
without adding a lot of things to Driver.
This creates a copy of CodegenOptions, but it was double-registered at
present which felt odd. It's also fairly small right now. If this
becomes an issue, maybe we can look into using optional for delayed
initialization, or just go back to straight sharing.
---------
Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
I'm separating the options out so that it's easier to review. They
include a lot of boilerplate text that I think won't change much, and
makes it harder to review changes.
To explain filename differences, whereas `CodegenOptions` is shared (by
link and compile), `LinkOptions` and `CompileOptions` are
subcommand-specific. I'm planning to separate out the subcommands, so
I'm putting those in respective subcommand files. I'm still going to try
to use the `.h` to declare the interface, `.cpp` for bigger
implementation details (for better or worse, including comments on
options).
I'm also moving out corresponding Driver members to help shrink deltas
when refactoring. That is, the bodies aren't changing here, but a
refactoring of commands will make some changes. By moving the code to
different files now, it should be easier to identify what's changing
later.
---------
Co-authored-by: Geoff Romer <gromer@google.com>
I want to split commands out so that we don't keep piling onto driver
(particularly as I'm eyeing clang-related commands). This extracts out
the DriverEnv so that it can be easily shared, with the CompilationUnit
as an example.
CARBON_VLOG_TO is to remove the vlog_stream_ requirement of CARBON_VLOG.
From the driver's perspective, `FindPreludeFiles` is closely tied to
`compile`. This makes it difficult to refactor commands without
affecting the test dependencies on `FindPreludeFiles`. `InstallPaths`
seems like a decent home since it is responsible for the install
structure.
I'm switching to an `Error` return to allow callers to choose how to
handle it (e.g., in file tests, we typically don't want the direct error
stream).
This removes the `data_dir` from the driver favoring the installation
abstraction for the both locating the prelude and linking utilities.
With this, an installed toolchain should also be able to compile and
link Carbon successfully, and the build of the examples should exercise
this path almost exactly. (The only difference is using the driver
`cc_binary` directly rather than relying on the symlink from inside the
install tree.)
The install directory contains the BUILD logic for creating an
installable tree of data files and executables for the toolchain, and
a library to facilitate toolchain code accessing the paths to their data
within this installation.
Then adds an installation of LLD in a synthetic LLVM installation, and
teaches the Clang runner to configure this and use it for linking
instead of the system linker.
Currently, the install paths only really manage access to the LLVM
binaries installed and used by the Clang runner for linking, but
eventually other data files like the prelude and runtime libraries will
be fleshed out as well. There are TODOs for moving more things over here
such as the prelude.
One interesting aspect of this is where to put helpers like parts of
LLVM in our install. This PR suggests nesting those files under
`lib/carbon`. While using a `lib` subdirectory isn't a perfect fit for
the FHS (Filesystem Hierarchy Standard), having a single location where
private data is collected is significantly superior to spreading them
across the system. This also matches similar patterns used by Clang
itself and several other language toolchains and standard libraries.
The install directory also provides a natural place for us to build out
packaging rules to create installable packages in various formats, but
that remains future work.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This adds the most rudimentary support for linking in the Carbon driver
by calling out to the Clang driver and letting it do the linking. This
is a super minimal version to start with, just enough to be somewhat
useful and to exercise calling into Clang for this.
Also adds a Clang runner to help run the Clang driver. This is a bit
more complete, although it sill needs some significant work. For
example, it will need some significant enhancements to be able to
compile C++ code, etc.
One thing that will likely change here is to better manage streams and
work better as a library. For now, this is a bit limited because Clang
and LLVM don't provide the necessary support for this.
The driver now looks for all files under core/prelude/ and considers
them all to be part of the prelude. The driver also now only processes
the prelude in `--phase=check` and later, when it would actually be
imported.
With that done, add a simple `carbon_binary` build rule and use it to
build the example in `//examples`. This should cause the example to be
built as part of our continuous integration.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
This is just to be able to directly run the driver (e.g., `bazel run
//toolchain/driver:carbon compile foo.carbon`); it shouldn't affect
anything else.
This handles toolchain failures per-file. The intent is to allow placing
both "success" and "fail" tests in the same file, using splits. However,
this PR only adds support and updates existing tests to continue
passing.
Rearranges driver logic into CompilationUnits in order to associate
artifacts from the various stages of compilation.
Note, I'm not totally sure what the right thing to do is for
lower/codegen, so I'm just doing a rote change there for now that
mirrors prior phases (this is all the code supports anyways, so is
probably right for now regardless).
SourceBuffer error output is moved local for consistency with other
steps, and so that it's less ambiguous whether the error should be
expected to already include a filename.
A lot of this is more boring "remove unused header", plus some other
minor cleanups. I think the most significant changes were:
- yaml_test_helpers.cpp is doing a switch on an unsigned int, comparing
to enum values.
-
[bugprone-switch-missing-default-case](https://clang.llvm.org/extra/clang-tidy/checks/bugprone/switch-missing-default-case.html)
is unhappy with EnumBase, but correctly identified
yaml_test_helpers.cpp, so I'm opting to address it rather than disabling
it even though it needs NOLINT in several locations as a result, in
addition to what I think are some low-value `default` cases. I'd be fine
going the other way with this too and disabling it globally (I could see
it being noisier in the explorer).
- MarkInitializerFor swaps the argument names between the .h and .cpp. I
think the .cpp had the order as intended.
- There's a new-ish
[performance-enum-size](https://clang.llvm.org/extra/clang-tidy/checks/performance/enum-size.html)
which I'm basically treating as "add int8_t to enums".
My main motivation here is to just clean up as many of these as I can so
that I stop seeing them in vscode.
This also tries to restructure the command line interface to the
toolchain a bit to make it start operating more like a compiler that
could be integrated into a build system rather than primarily as
a testing tool.
1) This switches form a `dump` subcommand to a `compile` subcommand
which has "dump" actions that can be enabled within it.
2) A distinct set of compile _phases_ that match the toolchain
structure:
- `lex` to run the lexer
- `parse` to run the parser
- `check` to fully check that the code is valid
- `lower` to lower to LLVM's IR
- `codegen` to generate executable code
3) The codegen phase has two output formats: textual assembly and
a binary object. These outputs can be configured, with a default for
an object when writing to a file and more firm default for textual
assembly when writing to stdout.
4) Select and expose the use of the LLVM host detection to compute
a default code generation target in the driver so that the command
line interface can reflect this. For example, the `help` output will
include the default target.
5) The `//toolchain/codegen` library APIs have been restructured a bit
to make the code flow a bit more naturally when implementing the new
command line structure. No real changes to the logic though.
There are also some minor tweaks to the command line interface based on
trying to use the shortest names for things that still seem likely to be
learnable for users:
- Switched `target-triple` to just `target`: the "triple" component to
this name is historical and can be confusing. For example, almost all
"triple" strings have more than three components today.
- Switched to just `--output` as now the fact that it is a file can be
configured in the documentation -- it will render as `--output=FILE`.
This also adds support for two custom output filename modes. First, when
no output is specified, we now compute one in the conventional way for
compilers by removing the file extension of the input file and replacing
it with `.o` for an object file output or `.s` for an assembly file
output. This matches the behavior of Clang and GCC for example.
Second, output to stdout is enabled with the special output file name of
`-` since it is no longer the default. This also follows the convention
of most compilers and many other command line tools to use `-` as a file
name to signify using standard in/out pipes.
There are still some rough edges here that I suspect could be improved,
but this seems like a good start of switching over to a complete
argument parser.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Co-authored-by: Lucile Rose Nihlen <luci.the.rose@gmail.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This adds vfs support to the toolchain, allowing Driver to take in-memory inputs in tests. As a consequence, I'm simplifying SourceBuffer: rather than allowing tests to pass in their own memory buffer, I'm using InMemoryFileSystem to push for greater consistency with production code. This does hit a quirk where I need to be careful about null terminator handling because fuzzer imports don't always have one, but that's probably more robust anyways.
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
This unifies `dump-tokens` and `dump-parse-tree` so that we don't keep writing basically the same code repeatedly.
I'll need to modify the output of SemanticsIR::Print more, and may soon unify printing multiple IRs this way (particularly including the builtins SemanticsIR) but this is intended to offer a starting point.
I may eventually try to unify lit.cfg.py files, but I was thinking about whether that works in various contexts we may run in and eventually decided copying the driver/testdata/lit.cfg.py file would be the easiest solution.
There are some declaration order changes, and a few test classes switched from `struct` to `class`. However, this PR is mostly adopting `_` naming of private member variables due to the shift in naming style. None of what's here should have behavior impacts, it should just be style.
Note, there are a lot of things that *look* like they could be accessor-named, but I'm not doing that in this change. Happy to do it separately if you want me to do another PR focused on it.
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
This should clean up our top level directory and the build patterns.
No non-mechanical edits here. Just injecting `toolchain/` and
`TOOLCHAIN_` and then running formatting tools.