This is for more clearly distinct names, and to make it a clearer
transition from `BuiltinInst` for name conflicts. `FloatType` is also an
instruction, and we have `Carbon::Error` (common/error.h). This avoids
affecting tests, although the name is embedded in the builtin test.
In `LegacyFloatType`, `Legacy` because I was having trouble coming up
with a more appropriate name. I'm not clear this is a `FloatLiteralType`
at present, it needs some work to mirror `IntLiteralType`.
In `ErrorInst`, the suffix `Inst` was discussed as good and similar to
`BuiltinInst` (although I'm trying to get rid of that).
When an instruction is created as part of an implicit call to an
interface member, we generated a bunch of constants for naming the
interface, finding the corresponding specific, accessing its member
function, and so on. This led to significant bloat in SemIR.
Instead, we now track whether an instruction is created implicitly in
its location, and where relevant, we use the constant value of the
instruction directly instead of storing a new `Inst`.
This doesn't reduce the amount of work we need to do, but does make the
representation in SemIR smaller and more readable.
llvm::function_ref (like std::unique_ptr, for instance) already has a
null/empty state, so use that to avoid confusion/duplication of empty
states between optional and the nested function_refs.
Add these interfaces to the core library. For now, they're two separate
interfaces because we don't yet support one interface extending another.
This collapses a lot of the layering in check: for example, the call
building logic depends on implicit conversions, conversions now depend
on the overloaded operator machinery, and that machinery depends on
building calls.
In passing, improve the diagnostics for failing to find a name required
from the prelude. Also convert all the transitively-called code from
`NodeId` to `LocId` given the latter is what the conversion machinery
has available.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
As discussed in toolchain meeting, we want to avoid overloading the
meaning of "instance", and "specific" was the best name we found. It's a
little unorthodox and inventive, but hopefully over time will become as
unsurprising as the term "generic" is.
We can't use the instruction from the generic directly, because it
doesn't have the right constant value. Instead add an instruction that
models the transition from the constant value in the generic to the
constant value in the generic instance.
Also start associating the self generic instance with unqualified
lookups that find results in an enclosing generic, so that we track the
information necessary to create the new instruction.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Require types into which qualified lookup is performed to be completely
defined. Eventually this will trigger substitution into the definition
for generic types.
Require mapping from a `ConstantId` to an `InstId` to go through the
`ConstantValueStore`.
This is a preparatory step for an upcoming generics change where
symbolic `ConstantId`s are no longer just a thin wrapper around an
`InstId` but instead are indexes into a table with additional
information about the symbolic constant beyond its `InstId`.
- Adds an empty prelude.carbon file
- Imports that file in any non-Core package file
- Adds --disable-prelude-import to avoid that
- Adds --exclude-dump-file-prefix to be able to hide files from dumping
- Used to hide core files (we can't do this by package name due to lex
dumps, for example)
- Restructures some tests to not rely on `i32`, particularly `alias`
tests (which rely on a name ref) and tests with no prelude.
I'm adding the framework for switching i32 to calling Int32 in the
prelude, but I'm running into a separate error actually switching over.
So that *mostly* works, but isn't quite ready for prime time. However,
maybe the current state of this PR is still useful to review since it
does a lot of the infrastructure work and adds the %Core everywhere?
Support is added for all overloaded operator interfaces in the current
design apart from `Assign`, which is going to require some more work to
properly handle, given that primitive assignment currently has a special
implementation for quite a few builtin types.
As we don't have support for generics yet -- in particular, generic
interfaces -- there is no support for `*With` interfaces, but homogenous
interfaces such as `Add` are supported instead.
Factor out building of call expressions so that overloaded operators can
generate calls.
Switch a few places from using specific kinds of NodeId to a general
NodeId. Because overloaded operators and other things like implicit
conversions can result in member access and function calls, those
operations can't require a specific kind of NodeId.
Add import support for associated entities, and fix import support for
interfaces and symbolic bindings. We now import interfaces in two steps,
first importing a forward declaration then a definition, just like we do
for classes. For symbolic bindings, we ensure that each BindSymbolicName
is imported only once, because its ID is used as its symbolic identity.
This is necessary because we (only) support operator interfaces that are
defined in an imported Carbon package for now.
The entire contents of `check/operator.cpp` should probably be
rethought. In particular, doing a lot of name lookups on each operator
is likely to be bad for performance. But this gets us to the point where
overloaded operators are basically working, which seems like a good
place to iterate from.
For now, the tests that the individual operators map to the right
interfaces are mostly generated by a script, but that's just because I'm
expecting a fair bit of churn in how we define the prelude and the
`impl`s -- in particular, when we add support for `AddWith`, we'll need
to update all the tests. The plan is to remove the script once things
settle down.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Co-authored-by: Carbon Infra Bot <carbon-external-infra@google.com>