### Description:
This pull request introduces two significant changes:
**Improved Error Handling in `remap_file` Function:**
- The error handling in the `remap_file` function has been simplified
for improved clarity and user-friendliness. The original code included a
combination of `assert` and `exit`, which could be perplexing during
runtime.
**Changes Made:**
- Replaced the original `assert` and `exit` with a more straightforward
`if-else` block for handling errors.
- Utilized `sys.exit` for clear error messages and proper program
termination when an error occurs.
**Why I Did It:**
- Improved Clarity: The original code's `assert` primarily served
debugging purposes and might not behave as expected during runtime. The
new code offers clarity and predictability.
- User-Friendly Errors: The updated code provides users with easily
understandable error messages.
**Added `.DS_Store` to `.gitignore`:**
- `.DS_Store` files are commonly generated by macOS Finder to store
folder-specific metadata. They do not need to be tracked in version
control.
**Changes Made:**
- Added `.DS_Store` to the `.gitignore` file.
**Why I Did It:**
- To prevent `.DS_Store` files from being tracked in the Git repository,
ensuring a cleaner repository and avoiding unintended commits of
macOS-specific files.
### Improvements:
- **Better Error Handling:** The new code in the `remap_file` function
ensures the program exits gracefully with informative error messages
when errors occur.
- **Enhanced Code Clarity:** The code now communicates its intentions
more clearly with `sys.exit` for handling expected runtime errors.
- **Cleaner Git Repository:** The addition of `.DS_Store` to
`.gitignore` prevents the tracking of macOS-specific files in version
control.
VSCode uses a `.vscode/launch.json` file for configuring the debugger.
This PR adds a line to the `.gitignore` file to also ignore it along
with the already-ignored `.vscode/settings.json` file.
---------
Co-authored-by: jonmeow <jperkins@google.com>
Following #875, diagnose any use of a name prior to the point where it is introduced and its type is known.
This works by performing name resolution on a top-level class, interface, or impl twice: the first pass performs name-resolution for everything other than nested function bodies, and the second pass performs name resolution on function bodies. At the moment, the second pass does a superset of the work done by the first pass, and as a consequence, some identifier expressions now have their target set twice to the same thing.
The Bazel disk cache provides a stable, durable, and supported
persistent cache of the intermediate steps of Bazel builds. This is like
`ccache` but covering more steps and more reliable.
It is based on the same fundamental infrastructure that enables
a *remote* build cache, and at some point we may want to enable that so
that our CI can pre-seed a cache for users. But for now, this just
enables local support for this.
For local builds this will ensure that intermediate artifacts are
re-used when changing branches, syncing, across Bazel server restarts or
even upgrades. It should dramatically reduce the need to re-build large
and slow components like all of Clang and LLVM. Largely, those should
only be rebuilt when we update our pinned revision of upstream and then
cached persistently on a given machine. Enabling this by default
requires hard-coding a path, and so I've also added built-in support for
importing a user config file if present so that folks can customize this
(and any other Bazel features) as desired.
This also wires the disk cache up for the GitHub cache in our CI. By
using the designated Bazel disk cache for this, we get a *much* simpler
and *much* more robust solution. So much so that I've re-arranged the
key structure so we can more aggressively re-use old caches. The only
downside is that nothing ever gets removed automatically from the cache.
I've added a layer that will trim any unused file roughly once a day.
For CI, the benefits of this are huge. None of the previous hacks are
needed to locate and preserve the cache. The design of the cache is
deeply durable and so we don't need to aggressively invalidate it. Last
but not least, it focuses the cache on the raw artifacts, which compress
exceptionally well. With the other changes to shrink the build outputs
and this one combined, I expect we will be able to enable all of the
build targets across all four config/os combinations without any
significant pressure on our space quota for GitHub action caches.
This restructures the `compile_flags.txt` to use the downloaded libc++ system
headers and avoid needing a virtual include directory to be built. It still
needs _some_ Bazel build to complete before working in order to have the libc++
system headers downloaded and the symlink to the Bazel tree created.
One (very) tricky part of making this work is to work around bugs in Clang's
tooling layer that incorrectly handle `..` path components after traversing
symlinks. To avoid this, we add a custom symlinks (`bazel-execroot` and
`bazel-clang-toolchain`) that hide the relevant traversal of the Bazel layout to
find build artifacts and the downloaded toolchain. These symlinks will be broken
until a build with Bazel downloads the toolchain and creates the basic output
tree structure.
It also adds a `create_compdb.py` script. Running this script improves the
tooling fidelity by taking a few steps:
1. It queries Bazel to find all the relevant files and adds them to a
`compile_commands.json` database that allows `clangd` and other tools to
index the entire project for improved cross-references, etc.
2. It builds all the generated files with Bazel so that they can be included
successfully. This is very fast in my testing, taking only 10s of seconds. It
is also very likely to be cached effectively.
3. It translates the arguments from `compile_flags.txt` to make them
persistently use the built generated files include paths so that nothing
breaks even as different targets are built potentially with different
configurations.
There are still some limitations.
- It still requires running Bazel before anything works, even if a fast run.
- It will require re-running if new generated files are added and needed but not
built.
- It assumes that the standard Bazel symlink names are used and available.
Much of the Python here was written by @geoffromer in #384 -- I've adapted it
here after discussing to try to fill in some of the blanks and use a slightly
different approach to querying Bazel. I use the normal `bazel query` rather than
`bazel aquery`. This, for example, allows the index to reliably cover header
files in header-only libraries more directly (rather than relying on transitive
inclusion). It also seems a bit simpler too parse, but that is a pretty minor
difference.
Co-authored-by: Geoffrey Romer <gromer@google.com>
We'd tried to skip this before, but VSCode keeps wanting to create the directory for me, and I think both you and I are using it (maybe me more than you right now?). I'd like to just ignore it -- seems like a cheap add.
The Bazel bits are collected into a directory and given less confusing
names (I hope). Other than names, everything is a direct copy from the
toolchain repository without any edits.
A few files needed to be merged in:
- `.gitignore`
- `.pre-commit-config.yaml`
Subsequent commits will add relevant C++ infrastructure and then the
source code itself.