When building in Bazel actions, notably building runtimes, using
absolute paths makes the results non-hermetic and generally less
cache-friendly.
This restructures the code to only form an absolute path as part of the
`bazel run` change of working directory. It also tries to make the API
for doing this a bit more clear by taking the `exe_path` and
transforming it internally.
To support this, this PR also generalizes the `RemovingDir` to support
relative paths. While these can be tricky -- the working directory needs
to not change while they exist -- that isn't a reason to fully exclude
them and they're useful for implementing relative-path runtimes, etc.
This is useful during development, testing, and will also be useful for
a more bazel-integrated build step.
Also clean up the path management when creating runtimes:
- Teach the main runtimes code to handle making a relative path absolute
- Separate out methods for _creating_ a runtimes tree vs. opening an
existing one. Teach the creation path to create intervening directories
as needed. This provides a more useful and less surprising set of
behaviors.
Last but not least, also clean up a bunch of comments in the runtimes
cache code to talk generically about components -- these APIs are no
longer specific to the resource directory.
This layer allows runtimes to be built on-demand but cached in a
consistent and re-usable location on the system. It handles careful
filesystem operations to ensure consistency even in the face of multiple
versions and build configurations.
This addresses a number of TODOs from the initial runtimes building
on-demand, and sets the stage to scale up to more runtimes.
This doesn't switch on-demand runtimes to be on by default, I wanted to
wait and make that change as a separate step.
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Co-authored-by: Geoff Romer <gromer@google.com>