This builds on #5212 which is adding ArgAndKind. This further modifies
CARBON_KIND_SWITCH support so that we can use it with ArgAndKind in
addition to Inst. That creates a quirk where it's easier if ArgAndKind
provides `kind` as an accessor instead of a data member, so I'm just
switching it to a class.
#5171 ran into an issue where the wrong kind was associated with an arg
(`auto arg1 = RefineOperand(context, loc_id, arg0_kind,
action.arg1());`). This PR is trying to reduce risk of similar errors by
replaced `ArgKinds()` with instead an `ArgAndKind` structure and
corresponding accessors.
A couple things I considered and discarded were:
- Adding `CARBON_KIND_SWITCH` support (in this PR -- see #5216).
- The particular way that `ForCase` works would need to change, and I
was hesitant to do that here.
- But this is why I did add `As` to `ArgAndKind`, because it had me
thinking in that direction.
- Trying to make wrapper functions like `MutateArgs(callback_fn);`. This
kind of approach gets a little messy due to some of the conditional
passes, and in particular the reverse-iteration done for `PopOperand` in
subst.cpp
- Making something like `args_and_kinds() -> std::array<ArgAndKind, 2>`.
There's one spot where iteration is already set up as a loop, but for
others it felt a little convoluted with less gain than
`MutateArgs`-style things.
I'm not sure if there's a better way to set up the table generators, I
might keep tinkering with those for ideas.
What this does:
- Adds tracking where storage is allocated.
- Determines if that storage supports destruction and, if so, records
the `destroy` function for it.
- Calls any found `destroy` functions when going out-of-scope.
What this does not do:
- Precise scope tracking of temporaries. We currently don't define
temporary scopes, which would probably be the solution.
- Destruction for anything but a `class` with `fn destroy`, in an
implicit return. That excludes:
- Classes with members that need destruction, particularly in the
absence of `fn destroy`.
- Structs, tuples, and arrays.
- Explicit returns, break, continue, nested scopes.
Noting the exclusions in particular, I think those will need work to
support, but this should set the right framework.
The cleanup block concept stems from clang and trying to share code
across cleanups, from discussion with chandlerc. Note in this
implementation I try to find `destroy` functions early on: that's so
that, when destruction is present on multiple paths, particularly
non-shared paths, we only bind the `destroy` method once.
Implementation-wise, I'll note this adds a `has_cleanup` flag to
`TemporaryStorage` and `VarStorage`. There are several related options,
but this felt similar to other information we're trying to track on
instructions. My goal with this is to mitigate the chance of accidental
calls where the storage may not be tracked for destruction. Alternatives
I considered were to not add the flag (I was worried about heightened
risk of errors), or to just add a concept for the relevant `requires`
(which just felt inconsistent).
Cleanup logic ends up in control_flow in this change because I thought
it was a reasonably consistent place for the cleanup block concept and
its pretty direct control flow interactions.