The SymbolicBindingType refers to the type value that will be
substituted in for the BindSymbolicName, but holds onto the EntityNameId
from the BindSymbolicName instead of (or in addition to, for now) the
instruction.
The EntityNameId will be used to look in the ScopeStack to find the
witnesses either from the BindSymbolicName instruction, or other
instructions that specify `impls` constraints against the EntityName.
This will allow us to have the `T` in `I(T)` resolve to a `.Self`
reference in the type so that we get type equality with the binding's
type: `T:! I(.Self)`.
This turns out to be quite important, as several important standard
library types (such as `std::string`) have mixed-access overload sets
for their constructors as an implementation detail. The overall approach
here is:
- Use the most permissive access to determine the access of the overload
set itself. This affects whether name lookup finds the member name at
all.
- After overload resolution, re-check the access of the selected member,
if it's protected or private.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
This doesn't support actually passing the value of the struct, which is
planned to be implemented using thunks.
`ClangDeclId` value is now `ClangDecl` which includes the mapped Carbon
instruction in addition to the Clang declaration. This allows finding
the Carbon instruction for a given Clang declaration, which is necessary
for mapping a Clang struct parameter type to the Carbon class without
doing name lookup. We don't take the instruction as part of the hash
key, as discussed in
[Discord](https://discord.com/channels/655572317891461132/768530752592805919/1380575881050718469).
To map the type, we also need to map namespaces. To avoid recursion for
inner namespaces, we use a vector.
Note that the first commit just changes the order of functions in the
file to make review easier.
C++ Interop Demo (that shows missing behavior):
```c++
// hello_world.h
struct S {
S(const S&) { x = 1; }
int x;
};
void hello_world(S s);
```
```c++
// hello_world.cpp
#include "hello_world.h"
#include <cstdio>
void hello_world2(S s) { printf("hello_world2: %d\n", s.x); }
void hello_world(S s) {
printf("hello_world: %d\n", s.x);
hello_world2(s);
}
```
```carbon
// main.carbon
library "Main";
import Cpp library "hello_world.h";
fn Run() -> i32 {
var s : Cpp.S;
Cpp.hello_world(s);
return 0;
}
```
```shell
$ clang -c hello_world.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link hello_world.o main.o --output=demo
$ ./demo
hello_world: -1108224096
hello_world2: 1
```
Part of #5533.
Undo changes that were meant to prevent use of a reference into
`ValueStore` after being invalidated. After #5576, the `ValueStore`
makes such references stable, so there's no need to worry about
invalidation.
Instead of building an eval block as a separate pass at the end of a
generic, build the eval block incrementally.
The larger change here is that asking for the type or constant value of
an instruction now always returns an unattached type or constant value,
in order to preserve the behavior that we previously achieved by doing
the rewrite to attached types and constant values at the end of handling
the generic.
This also incidentally fixes some subtle issues where attached types and
constant values would leak out into check and cause it to get confused
about differences between attached and unattached values. Check should
no longer see attached values except where it explicitly asks for them.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
Remove calls to `InstStore::GetLocId()` to build a LocId from an InstId
now that they can be constructed directly from the InstId. Most uses of
LocId are just plumbing, so this does not affect them. However places
that want to look inside the LocId do not want to work with the InstId
form. In these places, introduce `InstStore::GetResolvedLocId()` which
converts a LocId (or an InstId as an optimization) into a LocId which is
not backed by an InstId. These locations can be printed (they have a
line and column when they are a NodeId), they can have flags added to
them (`ToImplicit`, `ToTokenOnly`), they can be converted to an
underlying ImportIRInstId, or they may be `None`.
`Dump()` is made to print a resolved location instead of printing the
InstId in the location, since (at least in my experience) the resolved
location is what is interesting in debugging, and this saves manual
`MakeInstId` steps in the debugger every time a location is of interest.
The LocId constructor from InstId is made `explicit` to add clarity to
function calls passing an `inst_id` now directly instead of calling
`context.insts().GetLocId(inst_id)`. To avoid needing to construct
`SemIR::LocId(...)` explicitly in all cases though, the diagnostics code
in Check uses `DiagnosticLocId` as its template parameter which accepts
InstId as well and does the construction of LocId from it.
Because LocId now requires an explicit construction from InstId, any
callers to `AddInst()` functions will have to explicitly convert to
LocId if they had an InstId, but not if they pass a NodeId. To make this
difference clear to callers, we `requires` that the input type can be
converted to LocId. This ensures that passing an InstId results in an
error at the callsite where the InstId is passed, instead of generating
a compiler error when trying to construct `LocIdAndInst` inside
`AddInst()`, which is less clear about what went wrong and doesn't seem
entirely intentional.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
Instead of storing a `TypeId` that always refer to a facet type that
always contains exactly a single interface, store the interface
directly.
Also improve stringification of `LookupImplWitness` and witness access
into it, switching to using newly-added functionality for stringifying
specific interfaces.
Implements some of the changes from proposal #5168.
* The data structure for complete facet types has been repurposed for
identified facet types. Identified facet types are now a concept in the
toolchain, but without named constraint support they are not
substantially different from incomplete facet types.
* Identified facet types keep the list of required specific interfaces
in sorted order, for efficiency improvements in impl lookup. Found
another way to identify the interface to impl (or number of impls if not
1).
* Forward `impl` declarations of identified but incomplete facet types
are allowed unless the facet type has rewrites. An incomplete facet type
with rewrites is already either an error or has more than one interface
and so can't be implemented, so this case can't be exercised very well
yet.
* Forward `impl` declarations of interface without rewrites use a
placeholder inst block for the witness.
* Changed some machinery to use RequireIdentifiedFacetType to access the
interfaces of the facet type so we only need to add support for
expanding named constraints into interfaces in one place.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
Co-authored-by: Dana Jansens <danakj@orodu.net>
What this really does is avoids shadowing names, so that we can
comfortable have things like `Check::DiagnosticEmitter` or
`Check::DiagnosticLoc` without shadowing being a concern.
Note, down this path I'm also thinking about:
- Renaming misc DiagnosticConsumer/DiagnosticEmitter classes, possibly
just to DiagnosticConsumer/DiagnosticEmitter (so
`Check::DiagnosticEmitter` instead of `SemIRLocDiagnosticEmitter`).
- Dropping `Diagnostic` from `Emitter::DiagnosticBuilder`.
- But not for `Check::DiagnosticBuilder`, because `Check::Builder` would
be ambiguous.
- Renaming diagnostics/diagnostic_* to drop "diagnostic".
[Discussion about SemIRLoc ->
DiagnosticLoc](https://discord.com/channels/655572317891461132/655578254970716160/1353771570463768698)
reminded me of this (in particular the older [Check::DiagnosticBuilder
discussion](https://discord.com/channels/655572317891461132/655578254970716160/1344363562608627763)),
but I'd only do that rename if there's matching consensus about a path
forward where we keep SemIRLoc, and in a way that it's only ever used
for diagnostics (the divergence from which is at the root of current
LocId discussion).
I'm trying to keep that separate from a namespace addition for clarity.
Resolves TODO by creating new function `GetAssociatedValue` with the
logic from `PerformCompoundMemberAccess` restricted to the
non-instance-binding case.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
This adds support for having different C++ `NameScope`s (and not just
the main `Cpp` scope), and we keep a pointer to `clang::DeclContext`
these scopes so we can look up C++ names in the right part of the AST.
C++ Interop Demo with a namespace:
```c++
// hello_world.h
namespace some_namespace {
void hello_world();
} // namespace some_namespace
```
```c++
// hello_world.cpp
#include <cstdio>
namespace some_namespace {
void hello_world() { printf("Hello World!\n"); }
} // namespace some_namespace
```
```carbon
// main.carbon
library "Main";
import Cpp library "hello_world.h";
fn Run() -> i32 {
Cpp.some_namespace.hello_world();
return 0;
}
```
```shell
$ clang -c hello_world.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link hello_world.o main.o --output=demo
$ ./demo
Hello World!
```
Closes#5102
This required allowing incomplete facet types where previously
completeness was required. Once we support named constraints, we will
need a way to consistently go from an interface to a facet type witness
index without requiring the interface to be complete in these cases.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
The name scope lookup and member name lookup both need to handle the
case where the base inst is a FacetAccessType. Then we move from the
FacetAccessType to the FacetType which is the type of the instruction
inside the FacetAccessType.
We do name lookup on FacetType already, so "unwrapping" the
FacetAccessType to the FacetType just makes use of that path. Similarly
we do member access on FacetType already, so we can reuse that codepath
with the FacetType found in the FacetAccessType.
ASTUnit is owned by `CompileSubcommand`, passed through `Unit` to be
populated in `ImportCppFiles()` and used via `SemIR::File`.
When generating the AST, pass `-x c++` args to compile C++ (temporary
until we pass args properly).
`Cpp` namespace is marked as a special namespace and has dedicated logic
in `LookupNameInExactScope()`.
The logic for importing declarations from C++ to Carbon is in
`import_cpp.cpp`, but we're likely to want to refactor this
signfiicantly over time as it grows (perhaps a dedicated directory?).
Part of #4666.
Make facet types complete like other types. This means that in the body
of an interface, the type of `Self` is incomplete. This involved fixing
an issue where eval of a specific_id that was already canonical was not
resolving the specific declaration, which could occur as part of
substituting into a facet type.
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Co-authored-by: Dana Jansens <danakj@orodu.net>
* Add `RequireCompleteFacetType` and `ResolveFacetTypeImplWitness` to
`check::Context`. Goal was to move code from `impl.cpp` (mostly) without
functional changes.
* Complete type information is cached with the facet type, and is stored
in a `complete_facet_types()` table.
* Main functional change is to diagnose attempts to use a rewrite
constraint on an associated function. Some existing diagnostics have
been updated.
* Remove `check::Context::RequireDefinedType`:
* For class types, use `RequireCompleteType`
* For facet types, use `RequireCompleteFacetType`
* Introduce a `SemIR::SpecificInterface` to hold an interface and
specific id pair.
* Keep the specific interface ids in the impl object.
* Avoid some extra copies in `Dump` functions.
* Future work missing from this PR:
* Resolving for member access or actions that require impl lookup.
* Resolving rewrites constraints that refer to non-concrete values.
* Any support for adding implied constraints that result from a `where`
clause (though TODOs have been added).
---------
Co-authored-by: Josh L <josh11b@users.noreply.github.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
Co-authored-by: Dana Jansens <danakj@orodu.net>
In order to have the name available for diagnostics, we now always set
`NameId` in `NameContext` and put `poisoning_loc_id` as part of the
union with `resolved_inst_id` instead (since we never need both).
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.