Added tests for different character types.
`char` is currently not in primitives prelude, so had to use full
prelude.
C++ Interop Demo:
```carbon
// main.carbon
library "Main";
import Cpp inline '''
auto output_char(char c) -> void {
printf("%c", c);
}
''';
fn Run() -> i32 {
let msg: array(Core.Char, 13) =
('H', 'e', 'l', 'l', 'o', ' ', 'w', 'o', 'r', 'l', 'd', '!', '\n');
for (c: Core.Char in msg) {
Cpp.output_char(c);
}
return 0;
}
```
```shell
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link main.o --output=demo
$ ./demo
Hello world!
```
Part of https://github.com/carbon-language/carbon-lang/issues/5263.
We assume these types have the same representation. For now, that will
only be the case for libc++ on 64-bit targets, because libc++ puts the
size field first, and `Core.String` always uses a 64-bit size field even
on 32-bit targets.
---------
Co-authored-by: Chandler Carruth <chandlerc@gmail.com>
Add a `Core.String` class to the prelude representing a string view, and
rename the `String` keyword to `str` and make it evaluate to
`Core.String`.
`Core.String` is represented as a pair of a pointer to a character
(actually, to the first character of a string, but we don't have a way
of modeling that yet) and a size (which should be pointer-width, but is
currently always a `u64` as we don't have a `usize` equivalent yet).
`Core.String` values are generated directly by the toolchain for string
literal expressions.
This follows the direction established at the recent summit, but the
design implemented here has not been through the proposal process yet.
Generalize the f64 support to support other sizes. Also provide interop
support for `float`, `_Float16`, and `__float128`.
Also lay some groundwork for non-standard floating-point types, though
we don't have any syntax to name them yet.
toolchain/check/testdata/builtins/char/basics.carbon and
toolchain/lower/testdata/builtins/char.carbon are probably the most
interesting tests here. The parse tests is required because this adds a
new node kind, and we need coverage of it; but the attached info is
minor. There's a fair amount of test churn here because I'm adding the
Core.Char and Core.CharLiteral types as new singletons.
My intent here is that `CharId` is always a unicode code point, even
when the type is a `Char` and thus must be a single UTF-8 code unit
(single byte). This mainly means the stored value of a `CharValue` can
be printed internally without knowing the type.
---------
Co-authored-by: josh11b <15258583+josh11b@users.noreply.github.com>
Co-authored-by: Richard Smith <richard@metafoo.co.uk>
These constant instructions are all TypeInstId already in their type,
and this makes their names match.
Change the name of MakeSingletonInstId as well and update its comment.
We frequently want to operate on singletons. Per discussion, drop
`Singleton` to make the code shorter.
This started off as wanting to write `inst_id.is_error()`, but the
dependency relationship between ids.h and singleton_insts.h would
require some kind of delayed evaluation to allow the implementation to
remain in headers (which I suspect is helpful to have for inlining). I
could have added something like `IsErrorInst`, forward declared in ids.h
and defined in singleton_insts.h (which would always be included by
typed_insts.h), but the template approach felt like a decent balance
between (a) removing the boilerplate `::SingletonInstId`, (b)
understandability, (c) still visually mirroring if we immediately return
a singleton, and (d) flexibility for more than just `ErrorInst`. But TBH
I'd probably still have written `is_error()` if it didn't require
addressing the cross-header cycle.
Then I tried `SemIR::InstId::Is<SemIR::ErrorInst>`, which generally
worked with types but generated the complaint that it didn't shorten
*all* singleton uses. So pulling back on `::Is`, and instead just
dropping `Singleton`.
This in particular uses free functions because it's likely to end up
more consistent with types (versus a wrapper object for InstStore).
Note, this is unlikely to have a performance impact, but if it does, we
can look into related approaches (and we've already discussed using
LTO).
Renames `PendingBlock::AddInst` to `PendingBlock::Add` because
`MakeElementAccessInst` expects the matching name to exist.
This creates a new check/type.h for most logic, and also moves some
functions to TypeStore in sem_ir/type.h. My approach for TypeStore is to
focus on moving the read-only functions there.
Use it in the remaining few places where we currently hardcode `i32`: as
the index type in array indexing, as the type for literals in `if`
expressions, and as a valid return type for `Run`.
In preparation for changing `Core.Int` to be a class.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>