This resolves a TODO in `expr_info.cpp` by using the inst kind rather
than the bound value to track the binding's category.
Since we're churning all the `bind_name` insts in testdata anyway, I'm
also taking this opportunity to align the inst naming with the design's
terminology, by calling these insts "bindings" (this aspect of the PR is
dependent on #6231 resolving an ambiguity in that terminology). For
consistency we'll need to rename several other insts as well (see the
TODO on `RefBinding`); I'm deferring that to a separate PR to minimize
the review load, but I think those name changes are in-scope for this
review.
When deducing arguments for generic parameters of an `impl`, the
deduction calls `Convert` on the input arguments. Often, the input
argument is a facet, and needs to be converted to a type via
FacetAccessType in order to produce a different facet. These
instructions end up being added to the semir, but only their constant
values are needed for the resulting specific returned from Deduce.
In the best case, these extra instructions are just noise in the semir,
or they just cause instruction names to get differentiated with larger
suffixes.
In the worst case, these extra instructions contain references to
instructions from a generic context, and leak them out of that generic
context and into another. In particular, when importing a
LookupImplWitness instruction, the re-evaluation of it can do deduce
(when the lookup is against a generic `impl`). The instructions created
in Deduce are not part of the import, and end up referring to imported
instructions from the local context, which leads to confusion in the
toolchain, and can crash.
The `import_self_specific.carbon` test demonstrates this. It causes the
`I.F` function to be imported from the `I` interface when building the
witness table for the `impl`. Doing so imports the specific of `C` which
includes a LookupImplWitness for `Self.Accoc` in `I`. The `Self` is a
BindSymbolicName with generic binding index 0, in `I`. When Convert
creates instructions in the generic `impl forall D`, however, they end
up referencing and including this BindSymbolicName into its eval block.
But the generic binding 0 in the `impl` is a very different thing (a
value of type `E`). This confusion leads to crashes.
This allows to find the spaceship `operator<=>` when a comparison
operator is not available, and `operator==` when `operator!=` is not
available.
Support added to both lookup and overload resolution, by adding
`OperatorRewriteInfo` and propagating it in `CppOverloadSet`.
In case overload resolution chooses to use an operator which requires
rewriting, we emit a `TODO` since rewriting is not yet supported.
Part of #6170.
The SymbolicBindingType refers to the type value that will be
substituted in for the BindSymbolicName, but holds onto the EntityNameId
from the BindSymbolicName instead of (or in addition to, for now) the
instruction.
The EntityNameId will be used to look in the ScopeStack to find the
witnesses either from the BindSymbolicName instruction, or other
instructions that specify `impls` constraints against the EntityName.
This will allow us to have the `T` in `I(T)` resolve to a `.Self`
reference in the type so that we get type equality with the binding's
type: `T:! I(.Self)`.
After this change, we correctly increment the offset by the next switch
case type.
Before this change, we accidentally incremented the offset by
`functions()` size instead of `cpp_overload_sets()` size and vice versa.
Also sorted the switch cases according to the order of the enum, for
consistency. This might help prevent a future similar incident.
This fix prevents crashing in the newly introduced test
`multiple_too_few_args_calls`.
This also has the side effect of showing `null name` for
`cpp_overload_set_type` and `cpp_overload_set_value`, instead of having
an arbitrary name.
Examples that demonstrate the old name is arbitrary can easily be seen
in tests like `cpp_namespace.carbon` and `decayed_param.carbon`, but
careful review would show that all old names are arbitrary, though often
luckily almost make sense.
We might want to have a proper name for these, but it's beyond the scope
of this crash fixing change.
See #6156.
Part of #5915.
This also does a little restructuring in the same direction, following
#6124.
Leads want `Destroy` to work similarly now for all types. As a
consequence, there doesn't seem to be as much benefit to splitting off
aggregate destruction. In this PR, the `type.destroy` function can now
be expected to destroy anything that's destructible; that means it'll be
usable for the `final fn` once that support is available.
Similarly, this gets rid of the impls other than the single blanket
impl, now using `type.can_destroy`. Since they all need to use the same
function, there's no benefit to splitting approaches. Also, now it can
just be a `final impl` since there should be no need for people to
create specializations -- if this blanket impl applies, it means the
`final fn` is the same.
This also slips in `partial` support since there's no reason to have it
diverge anymore. Also `abstract`, which I'm not sure is broadly testable
since most cases it'd come up, the `abstract` keyword is explicitly
detected/rejected.
Note though that this doesn't make any really big changes. It's just
realigning on the leads decision. I'm going this way to try to reduce
name-related churn for other changes.
Locations are similarly fragile, because adding a comment changes them.
This has made me pause when making prelude changes in #6144, so dropping
them for those cases.
Instruction ids aren't actually that interesting outside debugging, and
can be churny when doing other structural changes. I've seen this in
particular when doing singleton changes, which bump every instruction
id.
Note there are still other ways fragility from locations can crop up.
This shouldn't be considered a complete fix, but hopefully a small
improvement.
This adds location information and prevents crashes in some cases of
template instantiation in operator lookup.
Removed `InCppOperatorLookup` note as it is no longer necessary.
Part of #5995.
This diagnoses instead of crashing in some cases:
* When one of the operands is an incomplete Carbon type.
* When one of the operands is a C++ class that can't be completed due to
lack of Carbon supported.
The new tests cover these cases.
Part of #5995.
Include notes listing the candidates and explaining why they didn't
work. Rather than duplicating the (substantial) logic for this, use the
Clang machinery to generate these diagnostics.
In order to support this, add a mechanism to map `SemIR::LocId`s to
`clang::SourceLocation`s. This works by creating source buffers in Clang
that refer into the Carbon source file so that `SourceLocation`s can
point into them.
---------
Co-authored-by: Jon Ross-Perkins <jperkins@google.com>
Multiple overloads for the same operator are now resolved using overload
resolution.
This change doesn't try to solve all issues with operator lookup.
Moved the operator lookup logic from `import` to `operators` and changed
it to take the args into account.
Use `Sema::LookupOverloadedBinOp()` (with ADL) when looking up operator
functions to create an overload set.
Verified all demos in #6017, #6020 and #6024 still work.
C++ Interop Demo:
```c++
// my_number.h
class MyNumber {
public:
explicit MyNumber(int value) : value_(value) {}
auto value() const -> int { return value_; }
private:
int value_;
};
class NotMyNumber {};
auto operator+(MyNumber lhs, MyNumber rhs) -> MyNumber;
auto operator+(NotMyNumber lhs, NotMyNumber rhs) -> NotMyNumber;
```
```c++
// my_number.cpp
#include "my_number.h"
auto operator+(MyNumber lhs, MyNumber rhs) -> MyNumber {
return MyNumber(lhs.value() + rhs.value());
}
auto operator+(NotMyNumber lhs, NotMyNumber /*rhs*/) -> NotMyNumber {
return lhs;
}
```
```carbon
// main.carbon
library "Main";
import Core library "io";
import Cpp library "my_number.h";
fn Run() -> i32 {
// Arithmetic
var num1: Cpp.MyNumber = Cpp.MyNumber.MyNumber(14);
var num2: Cpp.MyNumber = Cpp.MyNumber.MyNumber(5);
Core.Print(num1.value());
Core.Print(num2.value());
Core.Print((num1 + num2).value());
return 0;
}
```
**After this change:**
```shell
$ clang -c my_number.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link my_number.o main.o --output=demo
$ ./demo
14
5
19
```
**Before this change**
```shell
$ bazel-bin/toolchain/carbon compile main.carbon
main.carbon:14:15: error: semantics TODO: `Unsupported: Lookup succeeded but couldn't find a single result; LookupResultKind: 3`
Core.Print((num1 + num2).value());
^~~~~~~~~~~
main.carbon:14:15: note: in `Cpp` operator `AddWith` lookup
Core.Print((num1 + num2).value());
^~~~~~~~~~~
```
Part of https://github.com/carbon-language/carbon-lang/issues/5995.
The main direction of this change is the edits to `destroy.carbon`
(matching in both prelude and min_prelude).
Previously there was a no-op blanket impl for `Destroy`, which hid all
missing implementations of `Destroy`. This does a few things:
- Sets up builtin aggregate destruction for struct and tuple types as
before, but also adds C++ class types and array types to the same
handling. (all as a TODO for actual implementation)
- Also maybe-unformed destruction, for now at least. (there's a chance I
may try a different approach on this, but the impl lookup wasn't working
as I'd hope in order to write it in code)
- Adds handlers for simple things that are easy to do in code: `type`,
`bool`, pointers. (because these are no-op destruction)
- Redirect `const T` destruction to `T` destruction.
This leaves as future issues:
- `partial T` destruction. (this can't be done similar to `const`
because it only works for non-`final` class types; I think `class`
definitions should just generate what's needed)
- Destruction of other prelude-provided types. (will probably come up as
we implement class destruction, that the adapted builtin type doesn't
implement `Destroy` -- but may end up special-casing that in a way that
moots it)
This moves the `&` operator from `facet_types.carbon` to
`convert.carbon` because more things need to handle type and now that
we're getting separate copy and destroy interfaces. It should be
low-cost (an interface and builtin) so hopefully this is the right
balance for complexity and re-use.
A few tests are also edited in order to focus them more on what they
intend to test, and avoid a `Destroy` dependency.
This is in support of a goal of changing the blanket `destroy` impl to
use (roughly):
```
private fn CanAggregateDestroy() -> type = "type.can_aggregate_destroy";
// Handles aggregate type destruction.
impl forall [AggregateDestroyT:! CanAggregateDestroy()] AggregateDestroyT as Destroy {
fn Op[addr self: Self*]() = "type.aggregate_destroy";
}
```
That isn't done here because there's still other issues that migrating
raises. What this *does* do is add the builtin functions, and in
particular, support to `FacetTypeInfo` to make `CanAggregateDestroy`
work.
The "special requirement" approach in `FacetTypeInfo` allows us to
support restricting a blanket impl under the current approach of impls.
Maybe we'll find a cleaner approach that can work in the future, but
this fits into the current model by propagating similar to other
requirements. I'm using an enum mask because we have a number of similar
things to add (e.g. copy, move) but I'm not sure we need a full vector.
A few alternatives considered were:
- Supporting syntax more like `where .Self impls
TypeCanAggregateDestroy(.Self, SupportedInterface,
UnsupportedInterface)`. I think it'd be a little cleaner, but requires
better compile-time evaluation in order to assess the type of the call.
Right now it's expected to be a `FacetType` too early to make this work,
and I was concerned about pouring too much more time down this route.
- Providing an actual interface, in particular doing name lookup back
into `Core.` for an interface. This would've added name lookup overhead,
and the question of whether an `impl` exists.
- Generating an interface. This avoids the name lookup, but would still
raise the question of whether an `impl` should also be generated. Work
I've previously done generating interfaces for class destruction also
feels complex to both write and understand (an unfortunate issue).
- Still modeling as an `ImplsConstraint`, for example by defining a
special `InterfaceId::CanAggregateDestroy = -2` similar to what we do on
other ids. I was hesitant because of how this expands the number of
modes of `InterfaceId`, and things for consuming code to watch out for,
for what feels like a relatively niche set of use-cases that are only
interface-like.
---------
Co-authored-by: Dana Jansens <danakj@orodu.net>
As proposed in [Carbon: C++ interop for overloaded functions and
function
templates](https://docs.google.com/document/d/1KUxumZtNe3mY3TsjW2s_ZADOlAaFlrtsLKHVILtqIaM/edit?tab=t.0),
Clang is used to perform the overload resolution using C++ rules, when
an overloaded C++ set is called from Carbon. Once a function is
selected, it's converted into a Carbon function and called using the
Carbon rules including argument conversions.
A single non-templated function is treated the same way as an overload
set and the same rules apply for its call.
Template functions are not supported yet.
Demo:
a) Non-templated function calls:
```c++
// --- overloads.h
auto foo(int a, short b) -> void;
auto foo(double a) -> void;
auto foo(int a) -> void;
```
```c++
// overloads.cpp
#include "overloads.h"
#include <cstdio>
auto foo(int a, short b) -> void {
printf("hello from foo_int_short(%d, %d) \n", a, b);
}
auto foo(double a) -> void { printf("hello from foo_double(%f) \n", a); }
auto foo(int a) -> void { printf("hello from foo_int(%d) \n", a); }
```
```c++
library "Main";
import Cpp library "overloads.h";
fn Run() -> i32 {
Cpp.foo(1.1 as f64);
return 0;
}
```
```
$ clang -c overloads.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link overloads.o main.o --output=demo
$ ./demo
hello from foo_double(1.100000)
```
b) Constructors:
```c++
// --- constructor_overloads.h
class C {
public:
C();
C(int a, int b);
};
```
```c++
// constructor_overloads.cpp
#include "constructor_overloads.h"
#include <cstdio>
C::C() { printf("hello from C() \n"); }
C::C(int a, int b) { printf("hello from C(%d, %d) \n", a, b); }
```
```c++
library "Main";
import Cpp library "constructor_overloads.h";
fn Run() -> i32 {
let c1: Cpp.C = Cpp.C.C();
let c2: Cpp.C = Cpp.C.C(1, 2);
return 0;
}
```
```
$ clang -c constructor_overloads.cpp
$ bazel-bin/toolchain/carbon compile main.carbon
$ bazel-bin/toolchain/carbon link constructor_overloads.o main.o \--output=demo
$ ./demo
hello from C()
hello from C(1, 2)
```
Follow-ups:
- `Cpp.foo({})` - proper handling of struct literals as call args.
- Fix access for overloaded sets.
- Fix tests:
- Method calls: `error: missing object argument in method call
[MissingObjectInMethodCall]` in tests.
- Fix `toolchain/check/testdata/interop/cpp/import.carbon` test.
- Fix `enums` support.
- Fix `str` -> `std::string_view` mapping.
Part of #5915
Instead of hardcoding which types are copyable, add a `Core.Copy`
interface to perform copying. Move almost all the current copy support
to that interface. Some remaining pieces are still using builtin logic
after this PR:
* For tuples and structs, builtin logic is used to perform elementwise
copies. This also supports copying *adapters of* tuples and structs,
which seems like it may not be desirable, especially for non-extending
adapters. A `Copy` impl is provided for tuples of at most 2 elements, so
that `Core.Copy` constraints are satisfied, but we can't implement this
generally until we have variadics support, and don't yet have a
mechanism to generalize this to structs.
* For `enum` types imported from C++, builtin logic is used to perform a
copy. This is temporary until we have a mechanism to identify these
types from an impl in the prelude.
One lowering test in `toolchain/lower/testdata/class/generic.carbon` is
disabled for now, as it causes a crash in the lowering code due to an
ABI mismatch between the call signature in the lowered declaration of a
specific function and the call that is generated in the specific callee.
Fixing this is a little involved, and will be done in a separate PR.
---------
Co-authored-by: Geoff Romer <gromer@google.com>
This avoids impl lookups involving, say, `Core.Int` pulling in all ~65
impls in "prelude/types/int", which resulted in a lot of unnecessary
importing work, followed by a lot of unnecessary inst namer and inst
formatter work.
Before:
```
Ran 1335 tests in 6186 ms wall time, 146818 ms across threads
Slowest tests:
- toolchain/check/testdata/interop/cpp/function/arithmetic_types_bridged.carbon: 5611 ms, 5532 ms in Run
- toolchain/check/testdata/interop/cpp/function/operators.carbon: 2034 ms, 1981 ms in Run
- toolchain/check/testdata/primitives/import_symbolic.carbon: 1796 ms, 1786 ms in Run
- toolchain/lower/testdata/operators/arithmetic.carbon: 1729 ms, 1728 ms in Run
- toolchain/lower/testdata/function/generic/call_recursive_sccs_deep.carbon: 1700 ms, 1697 ms in Run
[==========] 1335 tests from 1 test suite ran. (682 ms total)
```
After:
```
Ran 1335 tests in 2419 ms wall time, 109587 ms across threads
Slowest tests:
- toolchain/check/testdata/interop/cpp/function/arithmetic_types_bridged.carbon: 1748 ms, 1665 ms in Run
- toolchain/check/testdata/interop/cpp/function/operators.carbon: 1106 ms, 1057 ms in Run
- toolchain/lower/testdata/function/generic/call_recursive_diamond.carbon: 1044 ms, 1041 ms in Run
- toolchain/lower/testdata/function/generic/call_recursive_sccs_deep.carbon: 1015 ms, 1012 ms in Run
- toolchain/lower/testdata/operators/arithmetic.carbon: 998 ms, 997 ms in Run
[==========] 1335 tests from 1 test suite ran. (652 ms total)
```
That's still slower than it should be, but a large improvement
nonetheless.
Fixes#6029
This uses each vector's size as a barrier between lists, to eliminate
the possibility of incidental collisions between entries of different
lists. This is the same as is done inside `AddBlock`.
Attach the cleanup to the `Temporary` instruction instead of to the
`TemporaryStorage` instruction. We create `TemporaryStorage`
instructions speculatively when creating an initializing expression, and
may overwrite those instructions with other instructions if it turns out
that a temporary is not required. Instead, wait until we finalize the
temporary and create a `Temporary` instruction to register the cleanup.