Hashtables seed every hash with the address of a global,
`ComputeSeed()`, so that ASLR varies layout and iteration order between
runs. Debug builds already vary iteration order directly in `entries()`,
so the seed only matters in release builds. There it costs a register
and an XOR on the latency path of every integer or pointer hash, and it
redraws a table's collisions in each process.
Remove the seed from `HashValue`, `Hasher`, `CarbonHashValue`,
`CustomHashValue::Hash`, and `HashKey`. Hashing starts from a zero
buffer, so integer keys hash as `WeakMix(key)`. `global_addr_seed`
remains in debug builds to seed the iteration-order entropy.
`ClangDeclSignature` chained its hash through the seed, and now hashes
its fields with one `Hasher`.
The seed also kept some short-input paths from collapsing. Without it,
every `{i, 0, 0}` array of `int32_t` hashed the same, all-zero 4-8 byte
inputs lost their size, and the 17-32 byte path multiplied the size
sample by a byte-shifted copy of itself. Each `Mix` operand of the
short-input paths now XORs in a 32-bit constant from
`ImmediateRandomData` in place of a 64-bit chunk of `StaticRandomData`,
which they now only sample to encode sizes. `XorImmediate` keeps these
as `xor $imm32` on x86-64; without its `asm` barrier, a read feeding the
XOR is folded in instead and the constant ends up in a register that
loops hoist.
Cycles against trunk on Zen 5, from `bench_runner.py` with 48 runs per
side, each run at a random code layout, and table sizes of 64, 3584, and
57344:
- Integer and pointer hits: -3.0% to -5.7% in `Map`, -0.8% to -2.4% in
`Set`.
- Integer and pointer misses: up to -12.6%, except `Set<int*>` at +1.4%
(64) and +6.1% (3584).
- String keys: -2.8% to +2.1%, with `Map` updates at +1.1% to +1.6%.
- Hash latency, without layout randomization: integers and pointers
-9.8%, empty strings +5.4% (0.1 cycles), other strings not significant.
Same method on an Apple M1, with #7870 on both sides. Without it, this
change moves benchmark loop counters between `sp`- and `x29`-relative
stack slots, which alone makes `Set<int>` lookups up to 49% slower on
the M1.
- Integer and pointer hits: -1.0% to -10.3% in `Map`, -24.5% to +1.2% in
`Set`.
- Integer and pointer misses: -3.9% to -48.0%, except +7.2% to +59.3% at
3584, from longer probes (instructions +6.4% to +70.6%).
- Inserting 64 integer keys: +12.1% to +15.0%, from store memory-order
violations.
- String keys: -6.6% to +3.9%.
- Hash latency: integers and pointers -9.0% to -10.0%, empty strings
+48.8% (1 cycle).
Release builds now iterate a given table in the same order in every run.
Code that depends on that order still fails in debug builds.
Assisted-by: Claude Code
Replaces several quadratic-time steps in the algorithm with linear or n
log n implementations. Worst-case runtime before hitting the complexity
bailout drops from 25ms to about 12ms, and typical runtime is
single-digit ms on my development machine.
Assisted-by: Claude Code
Adds an algorithm to compute where to insert brackets to repair
bracketing mismatches during lexing. This takes indentation, as well as
a number of other cues, into account to predict where the brackets
should have gone. Detects when there is ambiguity between solutions and
makes no suggestion in that case. Reduces the problem by splitting on
properly bracketed top-level constructs, then uses a beam search to find
good candidate solutions quickly.
This includes both a fuzzer and an eval tool that can be used to
determine how well the algorithm fares against a given corpus of valid
Carbon code, by damaging it in various ways and seeing whether the
algorithm can correctly fix it. On all the eval modes, this algorithm
can correctly infer the positions for over 80% of lost brackets (and can
correctly restore 95+% of brackets in some modes), with low rates of
incorrect suggestions.
See added documentation for full details.
Assisted-by: Gemini via Antigravity, Claude via Claude Code