Add support to the driver for CLI flags that select which CPU to target,
which CPU to tune performance for, and which CPU features to enable.
- `--target-cpu` selects the architecture of CPU to target, similar to
`-march` on x86. This combines `-march` with `armv*` strings and `-mcpu`
on Arm for specific CPU names. Similarly for RISC-V (if/when we support
and test it), etc. Notably, `--target-cpu=native` targets the current
native CPU.
- `--target-cpu-tune` maps to `-mtune`. This is expected to be rarely if
ever desirable, and I'm open to removing it, but if folks are relying on
this for performance I didn't want to hide the option.
- `--target-cpu-features` allows a "standard" (for LLVM) comma-separated
list of LLVM subtarget features, including `+feature` and `-feature`
syntax.
These flags, when provided, establish the default baseline for CPU
targeting and control how on-demand runtimes are built. They can be
changed or overridden by additional Clang flags when using
`--clang-arg`.
A critical part of this is building runtimes on demand using these
features. For that, we need to do some amount of canonicalization
(re-using Clang's canonicalization to ensure consistent behavior), and
extend the runtimes cache features to recognize these customizations.
Note that only the top-level Carbon flags impact runtimes, any
particular Clang arguments are only used by the specific compiles that
receive those arguments.
There is some nascent RISC-V support here, but it is incomplete and only
minimally tested. Still, it seemed better to record the parts we could
test than remove them.
Assisted-by: Antigravity with Gemini
- Subdivide toolchain/driver:driver into granular subcommand targets
(compile_subcommand, format_subcommand, lld_subcommand, etc.) to enable
independent compilation and linking.
- Decouple Target and TargetMachine options from driver headers.
- Prune unused direct dependencies across toolchain BUILD files.
Assisted-by: Antigravity with Gemini
When building in Bazel actions, notably building runtimes, using
absolute paths makes the results non-hermetic and generally less
cache-friendly.
This restructures the code to only form an absolute path as part of the
`bazel run` change of working directory. It also tries to make the API
for doing this a bit more clear by taking the `exe_path` and
transforming it internally.
To support this, this PR also generalizes the `RemovingDir` to support
relative paths. While these can be tricky -- the working directory needs
to not change while they exist -- that isn't a reason to fully exclude
them and they're useful for implementing relative-path runtimes, etc.
This is useful during development, testing, and will also be useful for
a more bazel-integrated build step.
Also clean up the path management when creating runtimes:
- Teach the main runtimes code to handle making a relative path absolute
- Separate out methods for _creating_ a runtimes tree vs. opening an
existing one. Teach the creation path to create intervening directories
as needed. This provides a more useful and less surprising set of
behaviors.
Last but not least, also clean up a bunch of comments in the runtimes
cache code to talk generically about components -- these APIs are no
longer specific to the resource directory.
This layer allows runtimes to be built on-demand but cached in a
consistent and re-usable location on the system. It handles careful
filesystem operations to ensure consistency even in the face of multiple
versions and build configurations.
This addresses a number of TODOs from the initial runtimes building
on-demand, and sets the stage to scale up to more runtimes.
This doesn't switch on-demand runtimes to be on by default, I wanted to
wait and make that change as a separate step.
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Co-authored-by: Geoff Romer <gromer@google.com>