Add a note about iterative coding style (#6528)

Adding the note about recursion because it occasionally comes up, and
I'm thinking it'd be helpful to document why we prefer iterative
algorithms.

Also moves a few long style points to headers so that they're easier to
link (I wasn't sure it makes sense to do to all of "syntax and
formatting", but either way what's remaining is shorter if that _is_
linked for reference).

---------

Co-authored-by: Dana Jansens <danakj@orodu.net>
This commit is contained in:
Jon Ross-Perkins
2025-12-19 21:00:14 +00:00
committed by GitHub
co-authored by Dana Jansens
parent 54a1c8213c
commit fb58a41b11
+89 -74
View File
@@ -16,10 +16,14 @@ SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- [General naming rules](#general-naming-rules)
- [File names](#file-names)
- [Syntax and formatting](#syntax-and-formatting)
- [Line comments](#line-comments)
- [Initialization](#initialization)
- [Passing addresses](#passing-addresses)
- [Naming variable types and the use of `auto`](#naming-variable-types-and-the-use-of-auto)
- [Copyable and movable types](#copyable-and-movable-types)
- [Static and global variables](#static-and-global-variables)
- [Foundational libraries and data types](#foundational-libraries-and-data-types)
- [Iterative algorithms](#iterative-algorithms)
- [Suggested `.clang-format` contents](#suggested-clang-format-contents)
<!-- tocstop -->
@@ -98,31 +102,6 @@ these.
- Only declare one variable at a time (declaring multiple variables requires
confusing repetition of part of the type).
- Write `const` before the type when at the outer level: `const int N = 42;`.
- Only use line comments (with `//`, not `/* ... */`), on a line by
themselves, except for
[argument name comments](https://clang.llvm.org/extra/clang-tidy/checks/bugprone/argument-comment.html),
[closing namespace comments](https://google.github.io/styleguide/cppguide.html#Namespaces),
and similar structural comments. In particular, don't append comments about
a line of code to the end of its line:
```
int bad = 42; // Don't comment here.
// Instead comment here.
int good = 42;
// Closing namespace comments are structural, and both okay and expected.
} // namespace MyNamespace
```
This dogfoods our planned commenting syntax for Carbon. It also provides a
single, consistent placement rule. It also provides more resilience against
automated refactorings. Those changes often make code longer, which forces
ever more difficult formatting decisions, and can easily spread one line
across multiple lines, leaving it impossible to know where to place the
comment. Comments on their own line preceding such code, while still
imprecise, are at least less confusing over the course of such refactorings.
- Use the `using`-based type alias syntax instead of `typedef`.
- Don't use `using` to support unqualified lookup on `std` types; for example,
`using std::vector;`. This also applies to other short namespaces,
@@ -132,51 +111,8 @@ these.
- An exception is made for functions like `std::swap` that are
intentionally called using ADL. This pattern should be written as
`{ using std::swap; swap(thing1, thing2); }`.
- For initialization:
- Use assignment syntax (`=`) when initializing directly with the intended
value (or with a braced initializer directly specifying that value).
- Prefer braced initialization for aggregate initialization, such as
structs, pairs, and initializer lists.
- Use designated initializers (`{.a = 1}`) when possible for structs,
but not for pairs or tuples. Prefer to only include the typename
when required to compile (`WizType{.a = 1}`). This is analogous to
how structs and tuples would be written in Carbon code.
- Avoid braced initialization for types that define a constructor,
except as an initializer list
(`llvm::SmallVector<int> v = {0, 1};`), `std::pair`, or
`std::tuple`. Never use it with `auto` (`auto a = {0, 1}`).
- Prefer parenthesized initialization (`FooType foo(10);`) in most other
cases.
- Braced initialization without `=` (`BarType bar{10}`) should be treated
as a fallback, preferred only when other constructor syntax doesn't
compile.
- Some additional commentary is in
[Abseil's tip #88](https://abseil.io/tips/88#best-practices-for-initialization),
although these guidelines differ slightly.
- Always mark constructors `explicit` unless there's a specific reason to
support implicit or `{}` initialization.
- When passing an object's address as an argument, use a reference unless one
of the following cases applies:
- If the parameter is optional, use a pointer and document that it may be
null.
- If it is captured and must outlive the call expression itself, use a
pointer and document that it must not be null (unless it is also
optional).
- When storing an object's address as a non-owned member, prefer
storing a pointer. For example:
```cpp
class Bar {
public:
// `foo` must not be null.
explicit Bar(Foo* foo) : foo_(foo) {}
private:
Foo* foo_;
};
```
- Always use braces for conditional, `switch`, and loop statements, even when
the body is a single statement.
- Within a `switch` statement, use braces after a `case` label when
@@ -198,6 +134,79 @@ these.
`protected`. This is motivated by the
`misc-non-private-member-variables-in-classes` tidy check.
#### Line comments
Only use line comments (with `//`, not `/* ... */`), on a line by themselves,
except for
[argument name comments](https://clang.llvm.org/extra/clang-tidy/checks/bugprone/argument-comment.html),
[closing namespace comments](https://google.github.io/styleguide/cppguide.html#Namespaces),
and similar structural comments. In particular, don't append comments about a
line of code to the end of its line:
```
int bad = 42; // Don't comment here.
// Instead comment here.
int good = 42;
// Closing namespace comments are structural, and both okay and expected.
} // namespace MyNamespace
```
This dogfoods our planned commenting syntax for Carbon. It also provides a
single, consistent placement rule. It also provides more resilience against
automated refactorings. Those changes often make code longer, which forces ever
more difficult formatting decisions, and can easily spread one line across
multiple lines, leaving it impossible to know where to place the comment.
Comments on their own line preceding such code, while still imprecise, are at
least less confusing over the course of such refactorings.
#### Initialization
Initialization syntax has guidelines based on what compiles. See also
[Abseil's tip #88](https://abseil.io/tips/88#best-practices-for-initialization),
although these guidelines differ slightly.
- Use assignment syntax (`=`) when initializing directly with the intended
value (or with a braced initializer directly specifying that value).
- Prefer braced initialization for aggregate initialization, such as structs,
pairs, and initializer lists.
- Use designated initializers (`{.a = 1}`) when possible for structs, but
not for pairs or tuples. Prefer to only include the typename when
required to compile (`WizType{.a = 1}`). This is analogous to how
structs and tuples would be written in Carbon code.
- Avoid braced initialization for types that define a constructor, except
as an initializer list (`llvm::SmallVector<int> v = {0, 1};`),
`std::pair`, or `std::tuple`. Never use it with `auto`
(`auto a = {0, 1}`).
- Prefer parenthesized initialization (`FooType foo(10);`) in most other
cases.
- Braced initialization without `=` (`BarType bar{10}`) should be treated as a
fallback, preferred only when other constructor syntax doesn't compile.
#### Passing addresses
When passing an object's address as an argument, use a reference unless one of
the following cases applies:
- If the parameter is optional, use a pointer and document that it may be
null.
- If it is captured and must outlive the call expression itself, use a pointer
and document that it must not be null (unless it is also optional).
- When storing an object's address as a non-owned member, prefer storing a
pointer. For example:
```cpp
class Bar {
public:
// `foo` must not be null.
explicit Bar(Foo* foo) : foo_(foo) {}
private:
Foo* foo_;
};
```
### Naming variable types and the use of `auto`
We generally use `auto` for most local variables when a type can be inferred,
@@ -235,12 +244,6 @@ class entity, we might call these `class_id`, `class_inst_id`, and
patterns that tend to occur while building compilers.
- They also minimize the vocabulary type friction when using actual LLVM
and Clang APIs.
- In explorer, prefer standard C++ facilities, but use LLVM facilities when
there is no standard equivalent.
- This approach is aimed to make the explorer codebase more approachable
to new contributors.
- In explorer, performance is not a high priority, and friction with LLVM
and Clang APIs is much less of a concern.
- Do not add other third-party library dependencies to any code that might
conceivably be used as part of the compiler or runtime.
- Compilers and runtime libraries have unique constraints on their
@@ -248,6 +251,18 @@ class entity, we might call these `class_id`, `class_inst_id`, and
layers to be under the LLVM license that the Carbon project as a whole
uses (as well as LLVM itself).
### Iterative algorithms
We choose iterative over recursive algorithms, and use clang-tidy to help
enforce this. We expect Carbon to be used in codebases which stress test the
compiler, for example due to complex interactions of APIs or simply due to
repetitive code structures from code generators.
Other solutions that make recursion work better have been considered, but we
prefer iteration for its performance and robustness. For example, Clang launches
threads when it gets close to a stack limit; that has performance overhead and
relies on developers correctly identifying recursion which may have limits.
## Suggested `.clang-format` contents
See this repository's [`.clang-format` file](/.clang-format).