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Rename parser dir to parse (#3178)
Continuing with #3070. Just a dir and file rename (mostly removing prefixes, although for parse_tree_fuzzer and parse_tree_file_test I'm dropping "tree" instead of "parse"). Everything in the parse dir should be marked as a move.
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// Part of the Carbon Language project, under the Apache License v2.0 with LLVM
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// Exceptions. See /LICENSE for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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#include "toolchain/parse/context.h"
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namespace Carbon::Parse {
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// Handles PatternAs(DeducedParameter|FunctionParameter|Variable).
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static auto HandlePattern(Context& context, Context::PatternKind pattern_kind)
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-> void {
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auto state = context.PopState();
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// Parameters may have keywords prefixing the pattern. They become the parent
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// for the full PatternBinding.
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if (pattern_kind != Context::PatternKind::Variable) {
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context.ConsumeIfPatternKeyword(
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Lex::TokenKind::Template, State::PatternTemplate, state.subtree_start);
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context.ConsumeIfPatternKeyword(Lex::TokenKind::Addr, State::PatternAddress,
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state.subtree_start);
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}
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// Handle an invalid pattern introducer for parameters and variables.
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auto on_error = [&]() {
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switch (pattern_kind) {
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case Context::PatternKind::DeducedParameter:
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case Context::PatternKind::Parameter: {
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CARBON_DIAGNOSTIC(ExpectedParameterName, Error,
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"Expected parameter declaration.");
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context.emitter().Emit(*context.position(), ExpectedParameterName);
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break;
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}
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case Context::PatternKind::Variable: {
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CARBON_DIAGNOSTIC(ExpectedVariableName, Error,
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"Expected pattern in `var` declaration.");
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context.emitter().Emit(*context.position(), ExpectedVariableName);
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break;
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}
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}
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// Add a placeholder for the type.
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context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
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/*has_error=*/true);
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state.state = State::PatternFinishAsRegular;
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state.has_error = true;
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context.PushState(state);
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};
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// The first item should be an identifier or, for deduced parameters, `self`.
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bool has_name = false;
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if (auto identifier = context.ConsumeIf(Lex::TokenKind::Identifier)) {
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context.AddLeafNode(NodeKind::Name, *identifier);
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has_name = true;
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} else if (pattern_kind == Context::PatternKind::DeducedParameter) {
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if (auto self = context.ConsumeIf(Lex::TokenKind::SelfValueIdentifier)) {
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context.AddLeafNode(NodeKind::SelfValueName, *self);
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has_name = true;
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}
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}
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if (!has_name) {
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// Add a placeholder for the name.
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context.AddLeafNode(NodeKind::Name, *context.position(),
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/*has_error=*/true);
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on_error();
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return;
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}
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if (auto kind = context.PositionKind();
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kind == Lex::TokenKind::Colon || kind == Lex::TokenKind::ColonExclaim) {
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state.state = kind == Lex::TokenKind::Colon ? State::PatternFinishAsRegular
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: State::PatternFinishAsGeneric;
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// Use the `:` or `:!` for the root node.
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state.token = context.Consume();
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context.PushState(state);
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context.PushStateForExpression(PrecedenceGroup::ForType());
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} else {
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on_error();
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return;
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}
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}
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auto HandlePatternAsDeducedParameter(Context& context) -> void {
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HandlePattern(context, Context::PatternKind::DeducedParameter);
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}
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auto HandlePatternAsParameter(Context& context) -> void {
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HandlePattern(context, Context::PatternKind::Parameter);
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}
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auto HandlePatternAsVariable(Context& context) -> void {
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HandlePattern(context, Context::PatternKind::Variable);
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}
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// Handles PatternFinishAs(Generic|Regular).
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static auto HandlePatternFinish(Context& context, NodeKind node_kind) -> void {
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auto state = context.PopState();
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context.AddNode(node_kind, state.token, state.subtree_start, state.has_error);
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// Propagate errors to the parent state so that they can take different
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// actions on invalid patterns.
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if (state.has_error) {
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context.ReturnErrorOnState();
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}
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}
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auto HandlePatternFinishAsGeneric(Context& context) -> void {
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HandlePatternFinish(context, NodeKind::GenericPatternBinding);
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}
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auto HandlePatternFinishAsRegular(Context& context) -> void {
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HandlePatternFinish(context, NodeKind::PatternBinding);
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}
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auto HandlePatternAddress(Context& context) -> void {
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auto state = context.PopState();
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context.AddNode(NodeKind::Address, state.token, state.subtree_start,
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state.has_error);
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// If an error was encountered, propagate it while adding a node.
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if (state.has_error) {
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context.ReturnErrorOnState();
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}
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}
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auto HandlePatternTemplate(Context& context) -> void {
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auto state = context.PopState();
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context.AddNode(NodeKind::Template, state.token, state.subtree_start,
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state.has_error);
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// If an error was encountered, propagate it while adding a node.
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if (state.has_error) {
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context.ReturnErrorOnState();
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}
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}
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} // namespace Carbon::Parse
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