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Add well-known identifier caching (#6486)
I'm doing this because I figured it'd be an incremental improvement for all the operator lookups that we do. Even to the extent that we've discussed witness caching, I think it'll still apply. It does add one more step to adding new interfaces (before, you'd just write the string, now you add it to the def file and reference it). I'll claim it makes GetClangOperatorKind a lot friendlier to read/edit, nevermind removing the string comparisons. :)
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@@ -162,7 +162,7 @@ static auto AddCleanupBlock(Context& context) -> void {
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// cleanup blocks, so we'll want to avoid this in the future.
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BuildUnaryOperator(context,
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context.insts().GetLocIdForDesugaring(destroy_id),
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{.interface_name = "Destroy"}, destroy_id);
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{.interface_name = CoreIdentifier::Destroy}, destroy_id);
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}
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}
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