Rename Parse::State to Parse::StateKind (#5249)

Also renames variables of that type to match. A follow-up PR will rename
`Parse::StateStackEntry` to `Parse::State`. This is more consistent with
the naming of similar enums elsewhere in the toolchain, and with the
prevailing practice of using `state` rather than e.g. `entry` as the
name of a `StateStackEntry`.

See also discussion
[here](https://discord.com/channels/655572317891461132/963846118964350976/1326280585592700990)
This commit is contained in:
Geoff Romer
2025-04-05 04:25:00 +00:00
committed by GitHub
parent 2fa2425ef5
commit 8c113c1241
36 changed files with 347 additions and 328 deletions
+5 -3
View File
@@ -11,14 +11,16 @@ auto HandlePattern(Context& context) -> void {
auto state = context.PopState();
switch (context.PositionKind()) {
case Lex::TokenKind::OpenParen:
context.PushStateForPattern(State::PatternListAsTuple,
context.PushStateForPattern(StateKind::PatternListAsTuple,
state.in_var_pattern);
break;
case Lex::TokenKind::Var:
context.PushStateForPattern(State::VariablePattern, state.in_var_pattern);
context.PushStateForPattern(StateKind::VariablePattern,
state.in_var_pattern);
break;
default:
context.PushStateForPattern(State::BindingPattern, state.in_var_pattern);
context.PushStateForPattern(StateKind::BindingPattern,
state.in_var_pattern);
break;
}
}