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Rename Parse::State to Parse::StateKind (#5249)
Also renames variables of that type to match. A follow-up PR will rename `Parse::StateStackEntry` to `Parse::State`. This is more consistent with the naming of similar enums elsewhere in the toolchain, and with the prevailing practice of using `state` rather than e.g. `entry` as the name of a `StateStackEntry`. See also discussion [here](https://discord.com/channels/655572317891461132/963846118964350976/1326280585592700990)
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@@ -11,14 +11,16 @@ auto HandlePattern(Context& context) -> void {
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auto state = context.PopState();
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switch (context.PositionKind()) {
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case Lex::TokenKind::OpenParen:
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context.PushStateForPattern(State::PatternListAsTuple,
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context.PushStateForPattern(StateKind::PatternListAsTuple,
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state.in_var_pattern);
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break;
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case Lex::TokenKind::Var:
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context.PushStateForPattern(State::VariablePattern, state.in_var_pattern);
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context.PushStateForPattern(StateKind::VariablePattern,
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state.in_var_pattern);
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break;
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default:
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context.PushStateForPattern(State::BindingPattern, state.in_var_pattern);
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context.PushStateForPattern(StateKind::BindingPattern,
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state.in_var_pattern);
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break;
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}
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}
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