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Rename Parse::State to Parse::StateKind (#5249)
Also renames variables of that type to match. A follow-up PR will rename `Parse::StateStackEntry` to `Parse::State`. This is more consistent with the naming of similar enums elsewhere in the toolchain, and with the prevailing practice of using `state` rather than e.g. `entry` as the name of a `StateStackEntry`. See also discussion [here](https://discord.com/channels/655572317891461132/963846118964350976/1326280585592700990)
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@@ -21,8 +21,8 @@ auto HandleArrayExpr(Context& context) -> void {
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} else {
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state.has_error = true;
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}
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context.PushState(state, State::ArrayExprComma);
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context.PushState(State::Expr);
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context.PushState(state, StateKind::ArrayExprComma);
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context.PushState(StateKind::Expr);
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}
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auto HandleArrayExprComma(Context& context) -> void {
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@@ -35,8 +35,8 @@ auto HandleArrayExprComma(Context& context) -> void {
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context.emitter().Emit(*context.position(), ExpectedArrayComma);
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state.has_error = true;
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}
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context.PushState(state, State::ArrayExprFinish);
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context.PushState(State::Expr);
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context.PushState(state, StateKind::ArrayExprFinish);
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context.PushState(StateKind::Expr);
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}
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auto HandleArrayExprFinish(Context& context) -> void {
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