Rename parse_node -> node_id (#3760)

This was previously discussed at
https://discord.com/channels/655572317891461132/655578254970716160/1209975051588210729.
I'm initiating this mainly because we typically use "id" suffixes to
indicate an `IdBase` being passed around and the non-id suffix of
`parse_node` suggests at it carrying more data than it actually does.
There used to be more reason for avoiding `node_id` because
`SemIR::InstId` used to be named `NodeId`, but that's no longer
necessary. As a consequence, I'd like to rename `parse_node` to more
precisely reflect its type.

In full, this is doing:

```
parse_node_kind -> node_kind
parse_node -> node_id
ParseNodeCategory -> NodeCategory
ParseNodeKind -> NodeKind
ParseNode -> NodeId
```

This is primarily in check and sem_ir, but with some `parse_node_kind`
references in parse too.

Pluralization is consistent with name forms on both sides, so that
wasn't part of my replacements.
This commit is contained in:
Jon Ross-Perkins
2024-03-09 00:21:29 +00:00
committed by GitHub
parent a1317e61e0
commit 86a7c9ff45
57 changed files with 1050 additions and 1115 deletions
+4 -4
View File
@@ -53,14 +53,14 @@ auto HandlePatternListElementFinishAsTuple(Context& context) -> void {
}
// Handles PatternListAs(Implicit|Tuple).
static auto HandlePatternList(Context& context, NodeKind parse_node_kind,
static auto HandlePatternList(Context& context, NodeKind node_kind,
Lex::TokenKind open_token_kind,
Lex::TokenKind close_token_kind,
State param_state, State finish_state) -> void {
context.PopAndDiscardState();
context.PushState(finish_state);
context.AddLeafNode(parse_node_kind, context.ConsumeChecked(open_token_kind));
context.AddLeafNode(node_kind, context.ConsumeChecked(open_token_kind));
if (!context.PositionIs(close_token_kind)) {
context.PushState(param_state);
@@ -82,11 +82,11 @@ auto HandlePatternListAsTuple(Context& context) -> void {
}
// Handles PatternListFinishAs(Implicit|Tuple).
static auto HandlePatternListFinish(Context& context, NodeKind parse_node_kind,
static auto HandlePatternListFinish(Context& context, NodeKind node_kind,
Lex::TokenKind token_kind) -> void {
auto state = context.PopState();
context.AddNode(parse_node_kind, context.ConsumeChecked(token_kind),
context.AddNode(node_kind, context.ConsumeChecked(token_kind),
state.subtree_start, state.has_error);
}