Define a base class for all AST nodes. (#947)

Also implement code-generation to manage the resulting boilerplate.
This commit is contained in:
Geoff Romer
2021-11-16 11:54:47 -08:00
committed by GitHub
parent d854fb93cb
commit 7a5b8434c8
24 changed files with 965 additions and 543 deletions
+9 -26
View File
@@ -10,50 +10,33 @@
#include <variant>
#include <vector>
#include "executable_semantics/ast/ast_node.h"
#include "executable_semantics/ast/source_location.h"
#include "executable_semantics/common/nonnull.h"
namespace Carbon {
class NamedEntityInterface {
class NamedEntity : public virtual AstNode {
public:
enum class NamedEntityKind {
// Includes variable definitions and matching contexts.
BindingPattern,
// Used by entries in choices.
ChoiceDeclarationAlternative,
// Used by continuations.
Continuation,
// Includes choices, classes, and functions. Variables are handled through
// BindingPattern.
Declaration,
// Used by functions.
GenericBinding,
// Used by entries in classes.
Member,
};
virtual ~NamedEntity() = 0;
NamedEntityInterface() = default;
virtual ~NamedEntityInterface() = default;
NamedEntityInterface(NamedEntityInterface&&) = delete;
auto operator=(NamedEntityInterface&&) -> NamedEntityInterface& = delete;
NamedEntity() = default;
// TODO: This is unused, but is intended for casts after lookup.
virtual auto named_entity_kind() const -> NamedEntityKind = 0;
virtual auto source_loc() const -> SourceLocation = 0;
auto kind() const -> NamedEntityKind {
return static_cast<NamedEntityKind>(root_kind());
}
};
// The set of declared names in a scope. This is not aware of child scopes, but
// does include directions to parent or related scopes for lookup purposes.
class StaticScope {
public:
void Add(std::string name, Nonnull<const NamedEntityInterface*> entity);
void Add(std::string name, Nonnull<const NamedEntity*> entity);
private:
// Maps locally declared names to their entities.
std::unordered_map<std::string, Nonnull<const NamedEntityInterface*>>
declared_names_;
std::unordered_map<std::string, Nonnull<const NamedEntity*>> declared_names_;
// A list of scopes used for name lookup within this scope.
// TODO: This is unused, but is intended for name lookup cross-scope.