diff --git a/lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp b/lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp index bcb33ae8c376..cbd639417990 100644 --- a/lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp +++ b/lldb/source/Plugins/ScriptInterpreter/Lua/ScriptInterpreterLua.cpp @@ -70,19 +70,16 @@ void ScriptInterpreterLua::ExecuteInterpreterLoop() { static Timer::Category func_cat(LLVM_PRETTY_FUNCTION); Timer scoped_timer(func_cat, LLVM_PRETTY_FUNCTION); - Debugger &debugger = m_debugger; - // At the moment, the only time the debugger does not have an input file // handle is when this is called directly from lua, in which case it is // both dangerous and unnecessary (not to mention confusing) to try to embed // a running interpreter loop inside the already running lua interpreter // loop, so we won't do it. - - if (!debugger.GetInputFile().IsValid()) + if (!m_debugger.GetInputFile().IsValid()) return; - IOHandlerSP io_handler_sp(new IOHandlerLuaInterpreter(debugger, *this)); - debugger.RunIOHandlerAsync(io_handler_sp); + IOHandlerSP io_handler_sp(new IOHandlerLuaInterpreter(m_debugger, *this)); + m_debugger.RunIOHandlerAsync(io_handler_sp); } bool ScriptInterpreterLua::LoadScriptingModule(