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Rename main to Main for Carbon style consistency (#939)
Main() is more consistency with Carbon's naming guidelines. C# offers some precedent: https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/program-structure/main-command-line
This commit is contained in:
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@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p1: Point = {.x = 1, .y = 2};
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var p2: auto = p1;
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p2 = {.x = 3, .y = 2};
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@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p1: Point = {.x = 1, .y = 2};
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var p2: auto = p1;
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p2.x = 3;
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@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p: Point = {.x = 1, .y = 2};
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return p.z - 1;
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}
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@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p: Point = {.x = 1, .z = 2};
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return p.x - 1;
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}
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@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p: Point = {.x = 1};
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return p.x - 1;
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}
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@@ -20,6 +20,6 @@ fn GetX(p: Point) -> i32 {
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return p.x;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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return GetX({.x = 1, .y = 2}) - 1;
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}
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+1
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@@ -18,6 +18,6 @@ class Point {
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var p: Point = {.x = 1, .y = 2};
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fn main() -> i32 {
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fn Main() -> i32 {
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return p.y - p.x - 1;
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}
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+1
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@@ -20,6 +20,6 @@ fn MakePoint() -> Point {
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return {.x = 1, .y = 2};
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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return MakePoint().x - 1;
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}
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+1
-1
@@ -16,7 +16,7 @@ class Point {
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var y: i32;
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}
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fn main() -> i32 {
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fn Main() -> i32 {
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var p: Point = {.x = 1, .y = 2};
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return p.y - p.x - 1;
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}
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