Unify Action and Scope stacks, and eliminate Frame (#880)

Co-authored-by: Jon Meow <46229924+jonmeow@users.noreply.github.com>
This commit is contained in:
Geoff Romer
2021-10-21 14:55:41 -07:00
committed by GitHub
co-authored by Jon Meow
parent 44154c8663
commit 3bec7f8dc0
13 changed files with 450 additions and 329 deletions
+26 -17
View File
@@ -13,7 +13,7 @@
#include "executable_semantics/ast/declaration.h"
#include "executable_semantics/ast/expression.h"
#include "executable_semantics/ast/pattern.h"
#include "executable_semantics/interpreter/frame.h"
#include "executable_semantics/interpreter/action.h"
#include "executable_semantics/interpreter/heap.h"
#include "executable_semantics/interpreter/stack.h"
#include "executable_semantics/interpreter/value.h"
@@ -21,8 +21,6 @@
namespace Carbon {
using Env = Dictionary<std::string, Address>;
class Interpreter {
public:
explicit Interpreter(Nonnull<Arena*> arena, bool trace)
@@ -85,16 +83,19 @@ class Interpreter {
// and increments its position counter.
struct RunAgain {};
// Transition type which unwinds the `todo` and `scopes` stacks until it
// reaches a specified Action lower in the stack.
// Transition type which unwinds the `todo` stack until it reaches the
// StatementAction associated with `ast_node`. Execution then resumes with
// that StatementAction.
struct UnwindTo {
const Nonnull<Action*> new_top;
Nonnull<const Statement*> ast_node;
};
// Transition type which unwinds the entire current stack frame, and returns
// a specified value to the caller.
struct UnwindFunctionCall {
Nonnull<const Value*> return_val;
// Transition type which unwinds the `todo` stack down to and including the
// StatementAction associated with `ast_node`. If `result` is set, it will be
// treated as the result of that StatementAction.
struct UnwindPast {
Nonnull<const Statement*> ast_node;
std::optional<Nonnull<const Value*>> result;
};
// Transition type which removes the current action from the top of the todo
@@ -112,12 +113,12 @@ class Interpreter {
// uses of this type should be replaced with meaningful transitions.
struct ManualTransition {};
using Transition =
std::variant<Done, Spawn, Delegate, RunAgain, UnwindTo,
UnwindFunctionCall, CallFunction, ManualTransition>;
using Transition = std::variant<Done, Spawn, Delegate, RunAgain, UnwindTo,
UnwindPast, CallFunction, ManualTransition>;
// Visitor which implements the behavior associated with each transition type.
class DoTransition;
friend class DoTransition;
void Step();
@@ -131,12 +132,12 @@ class Interpreter {
auto StepStmt() -> Transition;
void InitGlobals(llvm::ArrayRef<Nonnull<Declaration*>> fs);
auto CurrentScope() -> Scope&;
auto CurrentEnv() -> Env;
auto GetFromEnv(SourceLocation source_loc, const std::string& name)
-> Address;
void DeallocateScope(Nonnull<Scope*> scope);
void DeallocateLocals(Nonnull<Frame*> frame);
void DeallocateScope(Scope& scope);
auto CreateTuple(Nonnull<Action*> act, Nonnull<const Expression*> exp)
-> Nonnull<const Value*>;
@@ -157,14 +158,22 @@ class Interpreter {
void PrintState(llvm::raw_ostream& out);
// Runs `action` in a scope consisting of `values`, and returns the result.
// `action` must produce a result. In other words, it must not be a
// StatementAction or ScopeAction.
//
// TODO: consider whether to use this->trace_ rather than a separate
// trace_steps parameter.
auto ExecuteAction(Nonnull<Action*> action, Env values, bool trace_steps)
-> Nonnull<const Value*>;
Nonnull<Arena*> arena_;
// Globally-defined entities, such as functions, structs, or choices.
Env globals_;
Stack<Nonnull<Frame*>> stack_;
Stack<Nonnull<Action*>> todo_;
Heap heap_;
std::optional<Nonnull<const Value*>> program_value_;
bool trace_;
};