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Require that InvalidParse nodes must have an error (#4482)
Unifies some boilerplate AddLeafNode calls for InvalidParse, and checks has_error in AddNode.
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@@ -24,11 +24,9 @@ auto HandleIfExprFinishCondition(Context& context) -> void {
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if (!state.has_error) {
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context.emitter().Emit(*context.position(), ExpectedThenAfterIf);
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}
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// Add placeholders for `IfExprThen` and final `Expr`.
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context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
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/*has_error=*/true);
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context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
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/*has_error=*/true);
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// Add invalid nodes to substitute for `IfExprThen` and the final `Expr`.
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context.AddInvalidParse(*context.position());
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context.AddInvalidParse(*context.position());
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context.ReturnErrorOnState();
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}
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}
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@@ -49,9 +47,8 @@ auto HandleIfExprFinishThen(Context& context) -> void {
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if (!state.has_error) {
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context.emitter().Emit(*context.position(), ExpectedElseAfterIf);
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}
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// Add placeholder for the final `Expr`.
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context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
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/*has_error=*/true);
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// Add an invalid node to substitute for the final `Expr`.
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context.AddInvalidParse(*context.position());
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context.ReturnErrorOnState();
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}
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}
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