Switch TypeId::TypeType to TypeType::SingletonTypeId, and similar (#4619)

`ids.h` and `ids.cpp` are the manual edits, everything else is
search-and-replace.

The full list of things moved is:

- `TypeId::TypeType`
- `TypeId::AutoType`
- `TypeId::Error`
- `ConstantId::Error`

This is to unblock removing `InstId::Builtin*`.
This commit is contained in:
Jon Ross-Perkins
2024-12-04 18:40:50 +00:00
committed by GitHub
parent 78d7a7c291
commit 0e92e6cc5a
30 changed files with 169 additions and 162 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ auto HandleParseNode(Context& context, Parse::ArrayExprId node_id) -> bool {
context, context.insts().GetLocId(bound_inst_id), bound_inst_id,
context.GetBuiltinType(SemIR::BuiltinInstKind::IntLiteralType));
context.AddInstAndPush<SemIR::ArrayType>(
node_id, {.type_id = SemIR::TypeId::TypeType,
node_id, {.type_id = SemIR::TypeType::SingletonTypeId,
.bound_id = bound_inst_id,
.element_type_id = element_type_id});
return true;