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Reimplement destroy as an interface (#5678)
This changes `Destroy` to use an interface for its implementation. Note that this change includes a lot of test updates. Even when `Destroy` is a no-op, it still causes code generation as part of determining that. Originally I was trying to use ranges to cut down the scope of this, and to a degree I think they have. But a flipside here is that cases where no destructors should be generated -- particularly globals -- would be needed to completely remove destructor calls. Even for ranges, the range can often include the destructor placement. So I've shifted frame-of-thought a little: accept a bunch of destructor churn, because destructors are needed and will be prevalent. The verbosity is a feature of the design to make desugaring apparent in IR, not a bug.
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@@ -81,6 +81,10 @@ fn M() {
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// CHECK:STDOUT: %.loc54 = load double, ptr %p.var, align 8, !dbg !18
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// CHECK:STDOUT: %G.call.loc54 = call double @_CG.Main.66be507887ceee78(double %.loc54), !dbg !19
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// CHECK:STDOUT: store double %G.call.loc54, ptr %q.var, align 8, !dbg !20
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// CHECK:STDOUT: %.loc49_3 = load double, ptr %q.var, align 8, !dbg !10
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// CHECK:STDOUT: %.loc48_3 = load double, ptr %p.var, align 8, !dbg !9
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// CHECK:STDOUT: %.loc47_3 = load i32, ptr %m.var, align 4, !dbg !8
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// CHECK:STDOUT: %.loc46_3.2 = load i32, ptr %n.var, align 4, !dbg !7
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// CHECK:STDOUT: ret void, !dbg !21
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// CHECK:STDOUT: }
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// CHECK:STDOUT:
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